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Batronyx <bat### [at] alliancecablenet> wrote:
: I can find no apparent way to get an interior_texture{} applied to a mesh in
: mesh2{} format.
Logically this shouldn't be even possible because meshes have no interior.
You just can't say which side of the triangles is the inner side and which
one is the outer side.
If POV-Ray *does* allow interior_texture in meshes, that's a bit illogical
in my opinion.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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